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Smite 2 OB28 Datamining – Charon Abilities and Next Deity

Smite 2 Open Beta 28 Patch Datamining

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Changelog

  • Added previous OB27 datamining
  • Updated Gods list
  • Updated Skins
  • Added Charon Ability Values

Events & Cosmetics

  • Reign of the Archfiend
    • Artemis -
    • Artio & Tsukuyomi - Fiend Hunter & Silver Bullet
    • Janus - Jandroid
    • Loki - Loki Charms
    • Mordred - Grovebound (Model Below)
    • Neith - Midnight Glamour
    • Sol - Darklight Soverign
    • More details on snuffle post
  • Unknown Patch Skins
    • Anubis - Heavy Hitter (Skin 3)
    • Bacchus - Brewserker (Skin 4)
      • Has prisms
    • Baron Samedi - Half Life (Skin 3)
    • Bellona - Space Fantasy (Skin 4) (Model Below)
    • Camazotz - Batty
    • Chaac - Bunny Model (Skin 5)
      • Has Prism Recolor
    • Danzaburou - Fungal Fury (Skin 3)
    • Hastur - Cosmic Herald (Skin 1)
    • Hercules - Runewolf (Skin 4)
    • Hua Mulan (Skin 3) - Wildstyle
    • Izanami - Pool Party
    • Jing Wei (Skin 5)
    • Kali - Valkalli (Skin 3)
      • Has Prism Recolor
    • Kali - Blood Jarl (Skin 4)
      • Has Prism Recolor
    • Khepri - KEP - 9000 (Skin 3)
    • King Arthur - Twisted Nightmare
    • King Arthur - Ronin (Skin 2)
    • Mordred - Hot Killer (Skin 3)
    • Nu Wa - Mystic Enchantress (Skin 6)
    • Odin - Bratwurst (Skin 4)
    • Pele - Dark Overlord (Skin 3)
    • Poseidon - Crimson Kraken (Skin 3)
    • Ratatoskr - Shadowrunner (Skin 1)
    • Sobek - Sickening Strike (Skin 3)
    • Yemoja - Mastermind (Skin 3)

Pink text highlights what's new from this pts datamining vs what remains from previous datamining.


Balance, Items and Talents


General

  • [EXPERIMENTAL] New Jungle Mechanic - Gold Fury Variants
    • At this moment it's unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
    • New Elder Gold Fury
      • Note: This might just be the old gold fury remnants
      • Has different Stats
      • Debuffs Tower on Kill
    • New gold fury elemmental variants are introduced
      • Default
      • Cosmic
      • Earth
      • Fire
      • Lightning
        • Should do more damage than basic gold fury
        • Has a strong Knockback
        • She's Faster
        • Has less cooldown for attacks
      • Nature
        • This one is hard to read, so we are unsure about what it does.
        • It uses grass or spawns grass (Not sure if it's to move outside of gold fury spawn point)
        • Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
        • Nature Grass Regen: Heals 0.5% of max health every 1 second
    • Killing Gold Fury Buff
      • Unknown if gold fury buff changes depending on which gold fury variant we're fighting, but seems likely.
      • Gold Fury Key: All doors are open to you
      • Gilded Armor: Gain +50 protections when near an enemy structure
      • Gilded Strength: Deal +25% bonus true damage against structures
      • Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
      • Leadership Buff: Aura Buff that increases STR and INT

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it's the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Joke Note: Please don't trust this website because one random employee says it in their streaming but we are ~90% success rate on predicting. <3
  • 2026 - Starting from OB26
    • OB29 - Morgan Le Fay (100%) [Mage] -> Full Abilities Below
    • OB30 - Charon (100%) [Guardian] -> Full Abilities Below
    • OB31 - Gilgamesh (100%) [Warrior]
    • OB32 - Ratatoskr (55% -> 95% Chance) [Assassin]
      • The Fur-gate is over! The drama was driving us nuts, but we finally have more than just a hair sample. After months of drama the rest of the squirrel is finally here.
    • OB33 - Horus (15% Chance) [Warrior]
      • Evidences is still low, but we think it's coming.
    • OB34 - Revealed in next datamining post (10% Chance) [Hunter]
    • OB35 - Revealed in a future datamining post (5% Chance) [Guardian]
  • Gods receiving some work but we're not sure if really coming soon
    • Ah Puch, Ao Kuang, Bastet, Hachiman, Nox, Serqet and Xing Tian were added to the files
      • This doesn't mean they're coming right now, but they are probably being targeted as 2026 gods, same as the last 5-6 gods were added in the files months ago.
    • Baldr
      • Got some new files added, check below in his section
    • Cthulu
      • Some files and animations were added
  • Delayed Gods
    • This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
    • Hastur -> Last post with his info
    • King Arthur -> Arthur will remain here until new movement is added, as he requires it.
    • Shiva -> Shiva was expected to be released because it received a lot of work, but it was not continued
    • Baldr -> Brand new smite 2 gods were delayed, so he was moved to this section. He seems to be receiving new touches recently tho.

Note: Images below are taken sometimes from unfinished models, so quality is may grop compared with final product.

  • Pending gods
    • All Gods are now included, which does not mean they're being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang'e
    • Charybdis
    • Chernobog
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Erlang Shen
    • Fafnir
    • Freya
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Ix Chel
    • Ishtar
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Nike
    • Nox
    • Olorun
    • Persephone
    • Raijin
    • Ravana
    • Serqet
    • Set
    • Surtr
    • Thoth
    • Tiamat
    • Terra
    • Tyr
    • Vamana
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Deity 136 - Baldr

Baldr is the 136th Smite Deity, coming after Hastur.

There's not much info, but files have some tags, which may not be 100% accurate at this early stage:

  • General
    • He's being designed with some Chaac elements as template
    • Hybrid Carry
    • Jungle, Mid, Solo INT
    • Magical
  • Stats
    • Max Health: 668.4 -> 2595
    • Max Mana: 310 -> 1147
    • Health Regen: 1.83 -> 5.78
    • Mana Regen: 2.33 -> 7.26
    • Physical Protection: 20.4 -> 79.7
    • Magical Protection: 29.6 -> 59.3
    • Basic Attack Power: 45 -> 91
    • Attack Speed %: 1.42% -> 28.39%
    • Base Attack Speed: 1.02
    • Movement Speed: 375
  • Basic Attack
    • 3 Basic Attack Combo
    • Magical Basic Attack
    • 2nd and 3rd hit can hit multiple enemies
  • Passive
    • Death Immunity
  • Ability 1
    • Deployable attack
    • 60º angle and 9.5m radius
    • Push enemies
    • Using Baron's Samedi Ultimate Vortex as template FX
  • Ability 2
    • Inner & Outer Damage area
    • Cleanses Target
  • Ability 3
    • Attacks on multiple directions (Center, Left & Right)
    • Probably a cross without backward line
  • Ability 4
    • Leap

Morgan Le Fay

  • Ability 1
    • Inner Damage: 65 to 185 (+50% INT Scaling)
    • Outer Damage: 40 to 100 (+30% INT Scaling)
    • Fear: 1s
    • Slow: 35%
    • Cost: 50 to 70
    • Cooldown: 11s
  • Ability 2
    • Damage: 50 to 130 (+35% INT Scaling)
    • Dragon Damage: 75 to 175 (+50% INT Scaling)
    • Cost: 70 to 90
    • Cooldown: 14 to 12s
  • Ability 3
    • Damage: 80 to 160 (+35% INT Scaling)
    • DoT Damage: 5 to 25 (+5% INT Scaling)
    • Bonus Damage: 60 to 180 (+20% INT Scaling)
    • Movement Speed Buff: 16 to 24%
    • Buff Duration: 4s
    • DoT Tiock Time: 1s
    • Debuff duration: 4s
    • Max DoT Extension: 4s
    • Small Damage: 20 to 40 (+10% Scaling)
    • Cost: 60
    • Cooldown: 13s
  • Ability 4
    • Mark Damage: 25 to 85 (+10% INT Scaling)
    • Projectile Damage: 90 to 250 (+45% INT Scaling)
    • Heal: 30 to 50
    • Bonus Heal Per Passive Stack: 4
    • Missing Health Heal: 4%
    • Bonus Damage: 5%
    • Cost: 80 to 100
    • Cooldown: 90
  • Talent: Affects Basic Attack, ability 1, ability 4

  • Charon
    • Ability 1
      • Damage: 80 to 200 (+45% INT Scaling)
      • Trail Damage Per Tick: 6 to 14 (+5% INT Scaling)
      • Silence: 1s
      • Hit Slow: 10 to 20%
      • Trail Slow: 15%
      • Cost: 60 to 80
      • Cooldown: 15s
    • Ability 2
      • Damage: 50 to 190 (+40% INT Scaling)
      • Shield Health: 40 to 140 (+2% Scaling)
      • Attack Speed Slow: 25%
      • Debuff: 3s
      • Cost: 60 to 80
      • Cooldown: 16 to 14s
    • Ability 3
      • Damage: 65 to 265 (+40% INT Scaling)
      • Root: 1s
      • Side Root: 0.5s
      • Cost: 60 to 80
      • Cooldown: 17 to 15s
    • Ability 4
      • Damage: 255 to 485 (+50 INT Scaling)
      • Protections: 20 to 40
      • Move Speed: 40%
      • Fear: 0.8s to 1.2s
      • Self Slow: 50%
      • Buff Duration: 3s
      • Cost: 100
      • Cooldown: 110s

Discussion

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