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Smite 2 OB28 Datamining – Charon Abilities and Next Deity

Smite 2 Open Beta 28 Patch Datamining
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Changelog
- Added previous OB27 datamining
- Updated Gods list
- Updated Skins
- Added Charon Ability Values
Events & Cosmetics
- Reign of the Archfiend
- Artemis -
- Artio & Tsukuyomi - Fiend Hunter & Silver Bullet
- Janus - Jandroid
- Loki - Loki Charms
- Mordred - Grovebound (Model Below)
- Neith - Midnight Glamour
- Sol - Darklight Soverign
- More details on snuffle post
- Unknown Patch Skins
- Anubis - Heavy Hitter (Skin 3)
Bacchus - Brewserker (Skin 4)Has prisms
- Baron Samedi - Half Life (Skin 3)
- Bellona - Space Fantasy (Skin 4) (Model Below)
- Camazotz - Batty
- Chaac - Bunny Model (Skin 5)
- Has Prism Recolor
Danzaburou - Fungal Fury (Skin 3)- Hastur - Cosmic Herald (Skin 1)
- Hercules - Runewolf (Skin 4)
- Hua Mulan (Skin 3) - Wildstyle
- Izanami - Pool Party
- Jing Wei (Skin 5)
- Kali - Valkalli (Skin 3)
- Has Prism Recolor
- Kali - Blood Jarl (Skin 4)
- Has Prism Recolor
- Khepri - KEP - 9000 (Skin 3)
- King Arthur - Twisted Nightmare
- King Arthur - Ronin (Skin 2)
- Mordred - Hot Killer (Skin 3)
- Nu Wa - Mystic Enchantress (Skin 6)
- Odin - Bratwurst (Skin 4)
- Pele - Dark Overlord (Skin 3)
- Poseidon - Crimson Kraken (Skin 3)
- Ratatoskr - Shadowrunner (Skin 1)
- Sobek - Sickening Strike (Skin 3)
- Yemoja - Mastermind (Skin 3)
Pink text highlights what's new from this pts datamining vs what remains from previous datamining.















Balance, Items and Talents
General
- [EXPERIMENTAL] New Jungle Mechanic - Gold Fury Variants
- At this moment it's unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
- New Elder Gold Fury
- Note: This might just be the old gold fury remnants
- Has different Stats
- Debuffs Tower on Kill
- New gold fury elemmental variants are introduced
- Default
- Cosmic
- Earth
- Fire
- Lightning
- Should do more damage than basic gold fury
- Has a strong Knockback
- She's Faster
- Has less cooldown for attacks
- Nature
- This one is hard to read, so we are unsure about what it does.
- It uses grass or spawns grass (Not sure if it's to move outside of gold fury spawn point)
- Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
- Nature Grass Regen: Heals 0.5% of max health every 1 second
- Killing Gold Fury Buff
- Unknown if gold fury buff changes depending on which gold fury variant we're fighting, but seems likely.
- Gold Fury Key: All doors are open to you
- Gilded Armor: Gain +50 protections when near an enemy structure
- Gilded Strength: Deal +25% bonus true damage against structures
- Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
- Leadership Buff: Aura Buff that increases STR and INT












God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
- 100% means confirmed by Hi-Rez + official week date.
- 99% means confirmed by Hi-Rez + no official week date, but we are confident it's the right order.
- Above 50% means we are confident the god comes in that patch, but the order may not be correct.
- Below 50% means we are not sure if the patch is correct.
- Joke Note: Please don't trust this website because one random employee says it in their streaming but we are ~90% success rate on predicting. <3
- 2026 - Starting from OB26
- OB29 - Morgan Le Fay (100%) [Mage] -> Full Abilities Below
- OB30 - Charon (100%) [Guardian] -> Full Abilities Below
- OB31 - Gilgamesh (100%) [Warrior]
- OB32 - Ratatoskr (
55%-> 95% Chance) [Assassin]- The Fur-gate is over! The drama was driving us nuts, but we finally have more than just a hair sample. After months of drama the rest of the squirrel is finally here.
- OB33 - Horus (15% Chance) [Warrior]
- Evidences is still low, but we think it's coming.
- OB34 - Revealed in next datamining post (10% Chance) [Hunter]
- OB35 - Revealed in a future datamining post (5% Chance) [Guardian]
- Gods receiving some work but we're not sure if really coming soon
- Ah Puch, Ao Kuang, Bastet, Hachiman, Nox, Serqet and Xing Tian were added to the files
- This doesn't mean they're coming right now, but they are probably being targeted as 2026 gods, same as the last 5-6 gods were added in the files months ago.
- Baldr
- Got some new files added, check below in his section
- Cthulu
- Some files and animations were added
- Ah Puch, Ao Kuang, Bastet, Hachiman, Nox, Serqet and Xing Tian were added to the files
- Delayed Gods
- This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
- Hastur -> Last post with his info
- King Arthur -> Arthur will remain here until new movement is added, as he requires it.
- Shiva -> Shiva was expected to be released because it received a lot of work, but it was not continued
- Baldr -> Brand new smite 2 gods were delayed, so he was moved to this section. He seems to be receiving new touches recently tho.
Note: Images below are taken sometimes from unfinished models, so quality is may grop compared with final product.






- Pending gods
- All Gods are now included, which does not mean they're being fully worked on, remember it! But at least they have a chance now!
- Ah Muzen Cab
- Ah Puch
- Ao Kuang
- Arachne
- Bastet
- Baba Yaga
- Bakasura
- Bake Kujira
- Camazotz
- Chang'e
- Charybdis
- Chernobog
- Chronos
- Cliodhna
- Cthulu
- Cu Chulainn
- Erlang Shen
- Fafnir
- Freya
- Hachiman
- He Bo
- Heimdallr
- Hel
- Hera
- Ix Chel
- Ishtar
- Kumbhakarna
- Kuzenbo
- Lancelot
- Maman Brigitte
- Martichoras
- Maui
- Nike
- Nox
- Olorun
- Persephone
- Raijin
- Ravana
- Serqet
- Set
- Surtr
- Thoth
- Tiamat
- Terra
- Tyr
- Vamana
- Xing Tian
- Yu Huang
- Zhong Kui
Deity 136 - Baldr
Baldr is the 136th Smite Deity, coming after Hastur.
There's not much info, but files have some tags, which may not be 100% accurate at this early stage:
- General
- He's being designed with some Chaac elements as template
- Hybrid Carry
- Jungle, Mid, Solo INT
- Magical
- Stats
- Max Health: 668.4 -> 2595
- Max Mana: 310 -> 1147
- Health Regen: 1.83 -> 5.78
- Mana Regen: 2.33 -> 7.26
- Physical Protection: 20.4 -> 79.7
- Magical Protection: 29.6 -> 59.3
- Basic Attack Power: 45 -> 91
- Attack Speed %: 1.42% -> 28.39%
- Base Attack Speed: 1.02
- Movement Speed: 375
- Basic Attack
- 3 Basic Attack Combo
- Magical Basic Attack
- 2nd and 3rd hit can hit multiple enemies
- Passive
- Death Immunity
- Ability 1
- Deployable attack
- 60º angle and 9.5m radius
- Push enemies
- Using Baron's Samedi Ultimate Vortex as template FX
- Ability 2
- Inner & Outer Damage area
- Cleanses Target
- Ability 3
- Attacks on multiple directions (Center, Left & Right)
- Probably a cross without backward line
- Ability 4
- Leap
Morgan Le Fay
- Ability 1
- Inner Damage: 65 to 185 (+50% INT Scaling)
- Outer Damage: 40 to 100 (+30% INT Scaling)
- Fear: 1s
- Slow: 35%
- Cost: 50 to 70
- Cooldown: 11s
- Ability 2
- Damage: 50 to 130 (+35% INT Scaling)
- Dragon Damage: 75 to 175 (+50% INT Scaling)
- Cost: 70 to 90
- Cooldown: 14 to 12s
- Ability 3
- Damage: 80 to 160 (+35% INT Scaling)
- DoT Damage: 5 to 25 (+5% INT Scaling)
- Bonus Damage: 60 to 180 (+20% INT Scaling)
- Movement Speed Buff: 16 to 24%
- Buff Duration: 4s
- DoT Tiock Time: 1s
- Debuff duration: 4s
- Max DoT Extension: 4s
- Small Damage: 20 to 40 (+10% Scaling)
- Cost: 60
- Cooldown: 13s
- Ability 4
- Mark Damage: 25 to 85 (+10% INT Scaling)
- Projectile Damage: 90 to 250 (+45% INT Scaling)
- Heal: 30 to 50
- Bonus Heal Per Passive Stack: 4
- Missing Health Heal: 4%
- Bonus Damage: 5%
- Cost: 80 to 100
- Cooldown: 90
- Talent: Affects Basic Attack, ability 1, ability 4
Charon
- Ability 1
- Damage: 80 to 200 (+45% INT Scaling)
- Trail Damage Per Tick: 6 to 14 (+5% INT Scaling)
- Silence: 1s
- Hit Slow: 10 to 20%
- Trail Slow: 15%
- Cost: 60 to 80
- Cooldown: 15s
- Ability 2
- Damage: 50 to 190 (+40% INT Scaling)
- Shield Health: 40 to 140 (+2% Scaling)
- Attack Speed Slow: 25%
- Debuff: 3s
- Cost: 60 to 80
- Cooldown: 16 to 14s
- Ability 3
- Damage: 65 to 265 (+40% INT Scaling)
- Root: 1s
- Side Root: 0.5s
- Cost: 60 to 80
- Cooldown: 17 to 15s
- Ability 4
- Damage: 255 to 485 (+50 INT Scaling)
- Protections: 20 to 40
- Move Speed: 40%
- Fear: 0.8s to 1.2s
- Self Slow: 50%
- Buff Duration: 3s
- Cost: 100
- Cooldown: 110s
- Ability 1

Discussion
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