Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
I’ve had enough of this noise! The beach should be relaxing.
Your Surf’s up dude! Medusa is gonna petrify you!
Medusa, I’ve heard of stunning good looks, but you’ve taken it to a new level. I love it!
I will ERUPT if another Crab comes near me!
We EAT CRAB! Not Crab EAT US! Let me AT HIM!
Looking at how red you are, one would think YOU were the crab.
Round them up for me! We’ll cook them three at a time!
Quest: Stun or Freeze Gods so Medusa can get some peace and quiet.
Quest: Hit 3 or more gods at once x times.
OB11 – Father’s Day Event!
Play 10 games as either the Greek or Nordic side to pay tribute to either Zeus or Odin.
To all the fathers that protect us, guide us and get us through the difficult times. Happy Father’s Day from everyone at Titan Forge Games.
Quest: Play X matches with Greek Gods.
Quest: Play X matches with Nordic Gods.
Chests
Creatures: Claim your creature! Cute, terrifying, or something in-between!
Destiny: Choose your destiny—hero or villain.
Might Magic: Steel or spell: claim your power and choose your champion!
Clown
Frames
Fantasy Frame
Ranked Frames
Season 0 Rank Frame: Earned by participating in the Season 0 Ranking. Displays the highest Rank the player recieved.
Ranked Frame – Deity, Demigod, diamond, etc.. up to silver
Unknown Patch Skins
Achilles – Soul Piercer (Skin 1)
Has Prism Recolors
Anhur (Skin 2)
Has prisms
Duke Dan de Lyons
Anubis – Zoo (Model Below)
Anubis – Hunter (Skin 4)
Ares – Corebreaker (Skin 3)
Has Prism Recolor
Athena – Mystic Guardian (Skin 2)
Has Prism Recolor
Mystic Guardian – Lunarveil
Mystic Guardian – Nightshade
Mystic Guardian – Starflare
Athena – Queen of Pain (Skin 3)
Bacchus – Barbarian (Skin 3) (Model Below)
Bacchus – Frog Knight (Skin 3)
Bari – Scattered Visions (Model Below)
Baron Samedi – Half Life (Skin 3)
Bellona – Space Fantasy (Skin 4)
Cabrakan – Nerd Rage (Saint Patrick Event) (Skin 1)
Camazotz – Batty
Chaac – Einherjar (Skin 4)
Has Prism Recolor
Chaac – Storm Jarl (Skin 5)
Has Prism Recolor
Cupid – Elf Ranger
Danzaburou (Skin 4)
Hastur – Cosmic Herald (Skin 1)
Hercules – Batter Up
Hercules – La Roca (Skin 3)
Hou Yi – Gleaming Archer
Hua Mulan (3) – Wildstyle
Hun Batz – Shadow Howler (Skin 1)
Has Prism Recolor
Hun Batz – Arcane Ape (Skin 2)
Izanami – Cyber Geisha
Izanami – Pool Party
Kali – Ceramic Circuit (Skin 1)
Has Prism Recolor
Kali – Trophy Hunter (Skin 2)
Kali – Valkalli (Skin 3)
Has Prism Recolor
Kali – Blood Jarl (Skin 4)
Has Prism Recolor
Khepri – Dread Stalker (Skin 1)
Has Prism Recolor
Khepri – Chef’s Special (Skin 2)
King Arthur – Twisted Nightmare
King Arthur – Ronin (Skin 2)
Loki – Slasher B
Medusa – Pool Party
Merlin – Mysthic Mischief (Skin 2)
Has Prism Recolor
Mordred – Hot Killer (Skin 3)
Mulan – Wildstyle (Skin 3)
Neith – Basscannoin (Skin 4)
Has Prism Recolor
Neith – Ms. Diagnosis (Skin 5)
Nemesis – Vixen
Nu Wa – Tech Suit
Nu Wa – Bunny Bliss (Skin 4)
Odin – Bratwurst (Skin 4)
Pele – Carnival Kiss (Skin 2)
Has Prism Recolor
Pele – Dark Overlord (Skin 3)
Pele – Supernova
Poseidon – Crimson Kraken (Skin 3)
Ra – Ra’Merica (Skin 3)
Has Prism Recolor
Ra’Merica – Chrome Eagle
Sobek – (Skin 2)
Has Prism Recolors
Land Shark – Orca Black
Land Shark – Goldfish Orange
Land Shark – Tubular Teal
Sobek – Sickening Strike (Skin 3)
Sol – Unknown (Skin 2) (Model Below)
Susano – Onyx Blade (Skin 2)
Susano – Steel Samurai (Skin 3)
Thor – Thorge Washington (Skin 3)
Yemoja – Mastermind (Skin 3)
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
Sobek Land Shark
Sobek Land Shark – Orca Black
Sobek Land Shark – Goldfish Orange
Sobek Land Shark – Tubular Teal
Anubis Skin 3 (No Lights)
Arthur Skin 1 (No Lights)
Arthur Skin 2 (No Lights)
Bari Skin 1
Medusa Skin (No Lights)
Yemoja Skin (No Lights)
Sol Skin 2 (No Lights)
Sol Skin 2 (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus Objects (No Lights)
General
VIP / Account Booster
I’m not sure why they don’t call it VIP or PREMIUM in public, but it’s tagged as VIP in files.
The account booster is basically a 30-day subscription for 1300 Diamonds
+25% Worshipper
+25% Wandering Market XP
+100% Account XP
Then you geat for each teammate in the team
+5% Worshipper
+5% Wandering Market XP
+25% Account XP
Leaderboard
We’re going soon to Season 1, as they are adding Season 0 filters
Weekly Solo Queue Cup
New Jungle Mechanic – Gold Fury Variants
At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
New Elder Gold Fury
Note: This might just be the old gold fury remnants
Has different Stats
Debuffs Tower on Kill
New gold fury elemmental variants are introduced
Default
Cosmic
Earth
Fire
Lightning
Should do more damage than basic gold fury
Has a strong Knockback
She’s Faster
Has less cooldown for attacks
Nature
This one is hard to read, so we are unsure about what it does.
It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
Nature Grass Regen: Heals 0.5% of max health every 1 second
Killing Gold Fury Buff
Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
Gold Fury Key: All doors are open to you
Gilded Armor: Gain +50 protections when near an enemy structure
Gilded Strength: Deal +25% bonus true damage against structures
Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
Leadership Buff: Aura Buff that increases STR and INT
Key
Buff
Cosmic
Cosmic
Earth
Earth
Fire
Fire
Lightning
Lightning
Nature
Nature
Deity 135 – Hastur
Hastur is the next NEW Smite 2 deity after Princess Bari
Hastur, the Unspeakable One, is a cosmic entity cloaked in mystery and madness. Whispers tell of his court beyond the stars, near the burning eye of Aldebaran, where the Lake of Hali laps against the shores of the forgotten city Carcosa. He is the King in Yellow, veiled and silent, his presence heralded by the Yellow Sign, a symbol that corrupts minds and draws the unwary into insanity. Though his name is rarely spoken, his influence seeps through dreams, plays, and forbidden texts, beckoning those who see too much. To look upon his sign is to open the door to despair—and once opened, it cannot be closed.
Note: I can’t confirm this data to be linked with Hastur, but I guess it could be related due to Hastur nature of mental control / madness stuff, please take this data as 100% speculation for now)
Enemy Controlled!
Friendly Controlled
Rituals have appeared around the map!
General Info
Magical – Mid
Title: The King in Yellow
Basic Attack
Passive
Ability 1
Projectile, using Kukulkan’s #1 as placeholder
AoE Attack
Ability 2
Ability 3
Ability 4
Immortal and immune to Knockups, Slows, and Roots
Hastur Ingame (Delayed)
Hastur (Delayed)
Hastur
Hastur
Hastur
Hastur (Delayed)
Hastur Crown (Delayed)
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
Open Beta 11
Hastur (100% chance -> Delayed/Shifted)
Scylla (95 -> 98% chance) -> Abilities below
Open Beta 12
Ganesha (80 -> 98% chance) -> Abilities below
Open Beta 13+
1. Mercury (80 -> 95% Chance)
2. Sun Wukong (50 -> 75% chance)
3. Horus (50% chance)
4. Ratatoskr (50% chance)
5. Sylvanus (50% chance)
6. Unknown Next God?
King Arthur (10 -> 30% chance)
Scylla
Scylla
Scylla
Scylla
Ganesha
Ganesha
SWK
Rat
Arthur
Horus
Pending gods
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Artio
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulu
Cu Chulainn
Da Ji
Discordia
Erlang Shen
Eset
Fafnir
Freya
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Hou Yi
Ishtar
Ix Chel
Janus
Jormungandr
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Morgan Le Fay
Ne Zha
Nike
Nox
Olorun
Osiris
Persephone
Raijin
Ravana
Serqet
Set
Shiva
Skadi
Sylvanus
Surtr
Thoth
Tiamat
Terra
Tsukuyomi
Tyr
Vamana
Xbalanque
Xing Tian
Yu Huang
Zhong Kui
Ganesha
Talent
Buff
Basic Attack
Has a 5 hit chain. Attacks in order of 1.05, 0.8, 0.8, 1.5, 0.95x damage and swing time.
Passive
Any time you deal a killing blow, the nearest allied god receives the credit and you receive the reards for an assist instead. In addition, your assit range is increased and the time before you lose assist credit is increased by 5s.
Ability 1
Send a curse forward dealing 90/150/210/270/330 [55% Intelligence] Magical Damage to enemies it passes through. For each enemy hit, all nearby allied gods gain Bonus Damage. • Enemy gods are marked for 5s. Any Hard Crowd Control effect consumes the mark to deal Magical Damage.
Bonus Damage stacks up to 5 times. Minions grant 1 stack and Gods grant 2.
Damage: 90/150/210/270/330
Scaling: 55%
Cooldown: 14/13.5/13/12.5/12s
Cost: 65/70/75/80/85
Ability 2
Rise into the lotus postion Silencing enemies in front of you and increasing Protections of nearby allied gods. • Ganesha gains an additional 50% of the Protections he provides • You are Displacement Immune while channeling
You are slowed by 15% while channeling
Cooldown: 10s
Cost: 10
Ability 3
Charge forward dealing 100/145/190/235/280 [45% Intelligence] Magical Damage to enemy minions you pass through and stopping on enemy gods, holding them in place before knocking them up. • While dashing you pass through ultimate player made walls and destroy non-ultimate player made walls.
Damage: 100/145/190/235/280
Scaling: 45-%
Cooldown: 14/13.5/13/12.5/12s
Cost: 70
Ability 4
Summon 4 Great Pillars to imprison your enemies. Enemies that pass the field between each pillar take 100/145/190/235/280 [45% Intelligence]Magical Damage, are Slowed, and have their Protections reduced for 3s.
Damage: 100/145/190/235/280
Int Scaling: 45%
Cooldown: 75s
Cost: 65/70/75/80/85
Ganesha
Ganesha
Mercury
Talent
Basic Attack
Passive
Next Basic Attack deals increased damage.
Ability 1
Ability 2
Increased Attack Speed. Immune to Roots and Slows.
Ability 3
Ability 4
Scylla
Passive
Your abilities gain an additional effect at max rank. In addition, gain Intelligence and Mana Regen for each max rank ability.
25 INT per maxed ability
Ability 1
Send two hounds forward, Rooting, Crippling, and dealing 60 to 260 [75% INT] Magical Damage. At max rank, the two closest enemies to the first target will also be hit.
Projectile stops on walls.
Damage: 60 to 260
Int Scaling: 75%
Root Duration: 1.75s
Cooldown: 10s
Cost: 60/65/70/75/80
Ability 2
Creates a magical field that Slows enemies. After 5s it detonates, dealing 100 to 320 [5% INT] Magical Damage. At max rank, enemies in the area also have their Magical Protection reduced and the field persists if detonated early.
Reactivate to detonate the field early.
Damage: 100 to 320
Int Scaling: 5%
Slow: 30%
Mag Prot Debuff: 15%
Cooldown: 10s
Cost: 70/75/80/85/90
Ability 3
Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal 20 to 40 [50% INT] Magical Damage. At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.
Sentinel vision is granted through line of sight blockers.
MP5 Buff: 1.5 to 3.5
Buff Damage: 20 to 40
Buff Scaling: 50%
Buff Duration: 5s
Reveal Radius: 640 to 1280
Cooldown: 15s
Cost: 70/75/80/85/90
Ability 4
Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal 400 to 800 [120% INT] Magical Damage at the target area. If you kill an enemy god with this attack, the duration resets and you may attack again. Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.
Damage: 400 to 800
Int Scaling: 120%
Speed Buff: 35%
Bonus Scaling Per Stack: 2%
Bonus Damage per Stack: 5
Cooldown: 90s
Mana: 100
Scylla
Scylla
Scylla
Scylla
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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