Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Play 3 games with certain skins and get a free celtic music pack
The skins are probably green skins
Quest: Play 3 games as a Green god
Chest – Unknown
10 Skins
1000 Diamonds
New!Aladdin Silent Wish
Aladdin Ninja Vanish Global Emote
Anhur Iron Fang
Anubis Blight Hound
Cernunnos HeadHunter
Loki Slasher
Nu Wa Dark Supreme
Susano Onyx Blade
Thanatos Cosmic Executioner
Khepri Living Brain
Chest – Cross Gen
36 Skins
1000 Diamonds
Amaterasu Honor Roll
Anhur Iron Fang
Anubis Blight Hound
Anubis Embalmed
Aphrodite Xoxo
Ares Gleaming Defender
Athena Steel Sentry
Bacchus Dapper Catter
Baron Samedi Gingersnap
Cernunnos HeadHunter
Cernunnos Crimston Strike
Chaac Charred Soul
Chaac Death’s Rain
Danzaburou Party
Fenrir Mighty Mutt
Fenrir The Undead
Hades Cosmic Thrawn
Hades Oni King
Hercules Crimson Champion
Izanami Nurse Nightmare
Khepri Living Brain
Kukulkan Prismatic Gust
Loki Slasher
Neith Seraph’s Bow
Nu Wa Dark Supreme
Odin Bionic Overlord
Odin Winged Terror
Poseidon Phantom Seas
Susano Onyx Blade
Thanatos Divine Retribution
Thanatos Cosmic Executioner
The Morrigan Goth Gourmet
Thor Frosted Fury
Thor Hellforged
Ymir Blobmir
Ymir Mr Squish
Classic Music Chest
68 Music Packs
400 Diamonds
Boosters
Skin Booster: Everyone on your team unlocks a random skin for every god for the duration of the match
Worshipper: x2 Worshippers for 1 match
Unknown Patch Skins
From now on, snufflebox will cover skin model images posting in the website too. So you should expect new skins as text only in my posts (I may cover them sometimes, but not as default)
Aladdin – Ninja
Anhur – (Saint Patrick Event) (Skin 2)
Anubis – Hunter
Amaterasu – Nova Hex (Legendary)
Amaterasu – Unknown
Artemis – Fletched Faun
Athena – Queen of Pain (Skin 3)
Awilix – Cyberclaw
Bacchus – Barbarian (Skin 3)
Bacchus – Frog Knight
Bari – Scattered Visions
Baron Samedi – Half Life (Skin 3)
Bellona – Space Fantasy
Cabrakan – Nerd Rage (Saint Patrick Event) (Skin 1)
Camazotz – Batty
Cupid – Elf Ranger
Danzaburou – Mascot Butler
Guan Yu – Ghost Reaper
Hecate – High Velocity
Hecate – Royal Blue
Hecate (2) – Maid of Midnight
Hercules – Batter Up
Hou Yi – Gleaming Archer
Hua Mulan – High Honor
Hua Mulan – Wildstyle (Skin 3)
Izanami – Cyber Geisha
Izanami – Bunny Maid
Izanami – Pool Party
Khepri – Dread Stalker
Khepri – Chef’s Special
King Arthur – Twisted Nightmare
King Arthur – Roning
Kukulkan – Void Wyrm
Loki – Slasher B
Medusa – Pool Party
Mordred – Hot Killer
Mulan (1) – Unmasked Warrior
Mulan (2) – High Honor
Neith – Base Cannon
Nemesis – Vixen
Nu Wa – Tech Suit
Pele – Dark Overlord
Pele – Supernova
Poseidon – Crimson Kraken (Skin 3)
Ra – Oblivion Seer (Skin 2)
Sobek – Classic Shark
Sol – Unknown (Skin 2) – Unreleased in Smite 1
Susano (Skin 1)
Susano – Steel Samurai
Thor – Frost Child
Yemoja – Light Side Spirit
Yemoja – Bee Queen
Yemoja – Mastermind
Zeus – Dark Heart (Skin 2)
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
Aladdin Ninja Skin
Aladdin Ninja Skin
Sobek Classic Skin
Hua Mulan Cross-Gen Skin
Sol Skin 2
Sol Skin 2
Susano Skin 1
Susano Skin 1
Bacchus
Bacchus
Bacchus
Bacchus Objects
General
SMITE 2 PlayStation Plus Welcome Pack
Xbox Game Pass SMITE 2 Welcome Pack
Challenges
There will be some kind of challenges which acts as semi-tutorials
New Items:
Arondight: Reveal foes and chase them down
Aspects
Kali
Aspect of Blood
Yemoja
Aspect 1
Works with Passive
Ability 1 Debuff, has 4 stacks, not sure what it does.
Deity 135 – Hastur
Hastur is the next deity after Princess Bari
Basic Attack
Passive
Ability 1
Ability 2
Ability 3
Ability 4
Immortal and immune to Knockups, Slows, and Roots
10th February Bug
You have probably read or hear rumors about many gods being “leaked”. Apparently there was a bug on 10th February where Some gods could be seen in the live client. You also probably remember Killgoon reading a commentary about this in last week titan talk, which they said it was not possible, or true. We were notified by the user MetalByteJohn and apparently it was true.
We won’t publish everything, but just a few screenshots with the most important things for us.
The bug apparently confirmed out estimations and predictions, with the next released gods until Kali, with 1 slightly difference, King Arthur seems to be ready too. We started having a theory that we couldn’t confirm until now and is we think King Arthur might be a double release with Merlin (We are not sure if this will be a double release or both included in the same patch with different weeks of release).
And, this bug also confirms Kali is being worked on as we predicted in our dataminings, but as you know, she’s the new Smite 1 Fenrir, so she’s the next goddess 😀
There are also other gods displayed in the screenshots that were previously in our datamined list. We recommend not giving them much importance until we confirm them in our list of arriving at X date or patch, cause they don’t seem to be ready yet and doesn’t mean they’re released soon!
Bari
Guan Yu
Merlin
Arthur
Kali
Cerberus
Apollo
Horus
Rat
Scylla
SWK
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Artio
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulu
Cu Chulainn
Da Ji
Discordia
Erlang Shen
Eset
Fafnir
Freya
Ganesha
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Horus
Hou Yi
Ishtar
Ix Chel
Janus
Jormungandr
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Mercury
Morgan Le Fay
Ne Zha
Nike
Nox
Olorun
Osiris
Persephone
Raijin
Ratatoskr
Ravana
Serqet
Set
Shiva
Skadi
Sylvanus
Surtr
Sylvanus
Thoth
Tiamat
Terra
Tsukuyomi
Tyr
Vamana
Xbalanque
Xing Tian
Yu Huang
Zhong Kui
Cerberus
Passive
Any time a nearby enemy god is Healed, that Heal is reduced by 40% and you receive 80% of the Heal. The amount stolen is based off of the base heal effect and does not include any increase or reduction applied
Ability 1
Spit venom with your snake tail that passes through enemies dealing 20 to 150 [20%] Magical Damage. If your dog heads are alert, they also spit venom. Each head is alerted by landing a basic attack and all are alerted after Ghastly Breath is used. Hitting an enemy with all 4 projectiles Stuns them
3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
Each projectile that hits the same target deals 20% less damage
Damage: 20 to 150 [20% Scaling]
Stun Duration: 1.1 to 1.5s
Subsequent Hit Reduction Multiplier: 8%
Ability 2
Your heads release a cone of noxious breath dealing 20 to 60 [12,5%] Magical Damage repeatedly to enemies in front of you. Enemies hit have their Protections reduced up to 3 times. Enemies in the center of the breath are Slowed up to 3 times. Firing this ability immediately alerts all of your heads
Damage per Tick: 20 to 60
Damage Scaling per Tick: 12,5%
Slow % per Stack 8 to 12%
Protection Reduction per Stack: 5 to 17
Debuff Duration: 2s
Ability 3
Leap forward dealing 80 to 240 [60%] Magical Damage to enemies and severing their souls when you land. Killing a soul Heals you and reduces Soul Explosion’s cooldown by 2s
Damage: 80 to 240
Damage Scaling: 60%
Soul Health: 50 to 150
Heal per Minion: 12 to 40
Heal per God: 20 to 100
Cooldown Reduction: -2
Ability 4
Summon the souls of the damned, raising all enemy Gods into the air and dealing 180 to 480 [55%] Magical Damage to them before pulling them in front of you. Using this ability alerts all of your heads
This ability can be cleansed
Damage: 180 to 480
Damage Scaling: 55%
Knockback Immunity Duration: 1.2s
Merlin
Passive
Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy.
Ability 1
A – Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.
Enemies marked take additional damage if they stay within the outer range of Eclipse.
Damage: 40 to 120 [55% INT]
Damage per Tick: 5 to 45 [8% INT]
Damage over Time: 0.4s
Cost: 60
B – Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.
Scaling: 18% INT
DoT Damage: 4 to 20 [4% INT]
Duration: 2s
Cost: 60 to 80
C – Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.
Damage: 60 to 200 [55% INT]
Bonus Damage: 15%
Ability 2
A – Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.
Damage: 50 to 170 [60% INT]
Cost: 60 to 80
B – Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s.
If caught in the center of the area, Enemy gods have their protections reduced.
The dragons last for 3s.
Being hit by this ability applies Radiate DoT damage
Damage: 8 to 20 [15% INT]
Prot Debuff: 0.96
Debuff Duration: 4s
Cost: 60 to 80
C – Merlin creates a Blizzard at a target location that lasts for 4s. After a brief delay, shards of ice start hurling down every 0.5s.
Enemies hit take damage and progressively get more slowed while they stay within the area.
Damage: 10 to 70 [15% INT]
Slow per Stack: 8%
Slow: 2s
Ability 3
“Merlin quickly Teleports a short distance in front of him. Depending on Merlin’s current Stance, he gains different effects on using this ability:
Heals a percentage of the damage he took in the last few seconds.
Gain a buff causing his basic attacks to also apply the Radiate DoT effect for a short duration. Ability Cooldowns are reduced by a flat amount.
Heal: 40 to 200
Buff Duration: 4s
Cost: 70
Ability 4
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.
After the explosion reaches its apex, it collapses in on itself.
Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance’s energy they are being hit by.
Damage: 80 to 210 [15% INT]
Slow: 20%
Slow Duration: 2s
Cost: 40 to 80
Kali
Basic Attack
3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
Passive
Ability 1
Base Damage: 35/70/105/140/175 [55% STR]
Ability 2
Ability 3
Ability 4
Immortal and immune to Knockups, Slows, and Roots
Guan Yu
Basic Attack
4 Hits
Passive – Battle Fervor
Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
Attack Speed Per Stack: 1
Attack Speed At Max Stacks: 40%
Ability 1
Heals Nearby Allies
Healing allied gods reduces your and your allies cooldowns
Healing Base: 55 to 215
Heal Scaling: 20% INT
Self Cooldown Reduction: -2s
Ally Cooldown Reduction: -1s
Mana Cost: 45
Cooldown: 14s
Radius: 4.8m
Ability 2
Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
Base Damage: 80 to 300
Str Scaling: 60%
Slow: 30 to 40%
Slow Scaling: 2% INT
Slow Duration: 2s
Cooldown Reduction On Target Hit: 2s
Cost: 50
Cooldown: 13s
Radius: 5m
Ability 3
Swing your blade in a flurry, dealing 17 to 57 [20% STR + 12,5% INT] Physical Damage repeatedly and stealing their protections.
Damages 10 times in 3s.
Every 25% Attack Speed causes it to damage 1 additional time
Damage Per Hit: 17 to 57
Protections Stolen: 3 to 15
Prot Stolen Scaling: 0,17% INT
Protections Duration: 5s
Cost: 55 to 75
Cooldown: 13s
Range: 4,8m
Ability 4
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit.
Enemies hit by previous strikes take increased damage from the strike.
Swing faster as you gain Attack Speed
Base Damage: 85 to 185
STR Scaling: 30% STR + 20% INT
Damage Escalation Per Hit: 2%
Slow Duration: 2s
Stun Duration: 1.5s
Slow: 30 to 40%
Mana Cost: 80 to 120
Cooldown: 90s
Radius: 3,2m
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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