Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
This is the second Collection for Wandering Market, there are butlers and maids to help you tidy up your act!
Amaterasu & Izanami skin shown below
Wandering Market – Special Collection 1
July 2025
Event – OB6 Lunar Eclipse Event
Choose a side to continue the story.
Khepri (Solar) Side – The eclipse looms. The cycle must not be disturbed. If the heavens fall into chaos, what then? We must maintain harmony.
Awilix (Lunar) Side – You cling to the old ways, scarab. The night has been denied for too long! Let’s just have a bit of fun!
Final Reward: Global Emote
This event is available until April 14th.
Quest 1: Play 10 matches with solar or lunar gods
Quest 2: Use ultimate 30 times
Quest 3: Kill 20 gods with magical damage
You can use radiant (solar) and shadow (lunar) skins for each side
There’s extra texts depending on which team wins, we’ll keep them unrevealed for surprise 🙂
Event – OB7 Nuwa Bunny Event
Easter egg event around April 20th
Chest – Announcer Packs
A collection of Classic SMITE announcer packs
Chest – Bunny
This is one bad bunny.
Chest – Creatures
Claim your creature! Cute, terrifying, or something in-between!
Chest – Destiny
Choose your destiny—hero or villain.
Chest – Might Magic
Steel or spell: claim your power and choose your champion!
Chest – Stumble Blade
Leap into battle. Sword and honor await.
Chest – Tech
Unlock the future—gear up for the battleground!
Boosters
Skin Booster: Everyone on your team unlocks a random skin for every god for the duration of the match
Worshipper: x2 Worshippers for 1 match
Unknown Patch Skins
Anubis – Zoo (Model Below)
Anubis – Hunter
Amaterasu – Nova Hex (Legendary)
Amaterasu – Unknown (Model Below)
Artemis – Fletched Faun
Athena – Queen of Pain (Skin 3)
Bacchus – Barbarian (Skin 3) (Model Below)
Bacchus – Frog Knight
Bari – Scattered Visions (Model Below)
Baron Samedi – Half Life (Skin 3)
Bellona – Space Fantasy
Cabrakan – Nerd Rage (Saint Patrick Event) (Skin 1)
Camazotz – Batty
Cupid – Elf Ranger
Danzaburou – Mascot Butler
Guan Yu – Ghost Reaper
Hecate (2) – Maid of Midnight
Hercules – Batter Up
Hou Yi – Gleaming Archer
Hua Mulan (3) – Wildstyle
Izanami – Cyber Geisha
Izanami – Bunny Maid
Izanami – Pool Party
Khepri – Dread Stalker
Khepri – Chef’s Special
King Arthur – Twisted Nightmare
King Arthur – Roning
Kukulkan – Void Wyrm (Model Below)
Loki – Slasher B
Medusa – Pool Party
Mordred – Hot Killer
Nemesis – Vixen
Nu Wa – Tech Suit
Pele – Dark Overlord
Pele – Supernova
Poseidon – Crimson Kraken (Skin 3)
Ra – Oblivion Seer (Skin 2)
Sobek – Classic Shark (Model Below)
Sol – Unknown (Skin 2) (Model Below)
Thanatos – Thanatoast (Model Below)
Thor – Frost Child
Yemoja – Unknown (Model Below)
Yemoja – Bee Queen
Yemoja – Mastermind
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
Wandering 2 Amaterasu
Wandering 2 Izanami
Anubis Skin 3
Arthur Skin 1
Arthur Skin 2
Bari Skin 1
Kukulkan Skin 3
Kukulkan Skin 3
Medusa Skin
Thanatoast Skin
Yemoja Skin
Sobek Classic Skin
Sol Skin 2
Sol Skin 2
Bacchus
Bacchus
Bacchus
Bacchus Objects
General
SMITE 2 PlayStation Plus Welcome Pack
Xbox Game Pass SMITE 2 Welcome Pack
Aspects
Kali
Aspect of Blood
Odin
Aspect of
Ability 2
Buff: Bonus Increased Strength and Movement Speed
Duration: 5s
Attack Speed: 15 to 55%
Srength: 7 to 35
Ability 3
Slow per Stack: 20
Damage: 45 to 125 [45% Scaling]
Slow Duration: 2 to 2.8s
Mana Cost: 45 to 65
Deity 135 – Hastur
Hastur is the next deity after Princess Bari
Basic Attack
Passive
Ability 1
Ability 2
Ability 3
Ability 4
Immortal and immune to Knockups, Slows, and Roots
10th February Bug
You have probably read or hear rumors about many gods being “leaked”. Apparently there was a bug on 10th February where Some gods could be seen in the live client. You also probably remember Killgoon reading a commentary about this in last week titan talk, which they said it was not possible, or true. We were notified by the user MetalByteJohn and apparently it was true.
We won’t publish everything, but just a few screenshots with the most important things for us.
The bug apparently confirmed out estimations and predictions, with the next released gods until Kali, with 1 slightly difference, King Arthur seems to be ready too. We started having a theory that we couldn’t confirm until now and is we think King Arthur might be a double release with Merlin (We are not sure if this will be a double release or both included in the same patch with different weeks of release).
And, this bug also confirms Kali is being worked on as we predicted in our dataminings, but as you know, she’s the new Smite 1 Fenrir, so she’s the next goddess 😀
There are also other gods displayed in the screenshots that were previously in our datamined list. We recommend not giving them much importance until we confirm them in our list of arriving at X date or patch, cause they don’t seem to be ready yet and doesn’t mean they’re released soon!
Guan Yu
Arthur
Kali
Cerberus
Apollo
Horus
Rat
Scylla
SWK
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
Open Beta 7
Cerberus (100% chance) -> Abilities below
Open Beta 8
Kali (100% chance)
Open Beta 9
Week 12 – Guan Yu (100%chance) -> Abilities below
Open Beta 10
Apollo (100% chance)
Open Beta 11
Hastur (100% chance)
Open Beta 12+
Scylla (60% chance)
King Arthur (10% chance)
Sun Wukong (10% chance)
Pending gods
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Artio
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulu
Cu Chulainn
Da Ji
Discordia
Erlang Shen
Eset
Fafnir
Freya
Ganesha
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Horus
Hou Yi
Ishtar
Ix Chel
Janus
Jormungandr
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Mercury
Morgan Le Fay
Ne Zha
Nike
Nox
Olorun
Osiris
Persephone
Raijin
Ratatoskr
Ravana
Serqet
Set
Shiva
Skadi
Sylvanus
Surtr
Sylvanus
Thoth
Tiamat
Terra
Tsukuyomi
Tyr
Vamana
Xbalanque
Xing Tian
Yu Huang
Zhong Kui
Cerberus
Passive
Any time a nearby enemy god is Healed, that Heal is reduced by 40% and you receive 80% of the Heal. The amount stolen is based off of the base heal effect and does not include any increase or reduction applied
Ability 1
Spit venom with your snake tail that passes through enemies dealing 20 to 150 [20%] Magical Damage. If your dog heads are alert, they also spit venom. Each head is alerted by landing a basic attack and all are alerted after Ghastly Breath is used. Hitting an enemy with all 4 projectiles Stuns them
3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
Each projectile that hits the same target deals 20% less damage
Damage: 20 to 150 [20% Scaling]
Stun Duration: 1.1 to 1.5s
Subsequent Hit Reduction Multiplier: 8%
Ability 2
Your heads release a cone of noxious breath dealing 20 to 60 [12,5%] Magical Damage repeatedly to enemies in front of you. Enemies hit have their Protections reduced up to 3 times. Enemies in the center of the breath are Slowed up to 3 times. Firing this ability immediately alerts all of your heads
Damage per Tick: 20 to 60
Damage Scaling per Tick: 12,5%
Slow % per Stack 8 to 12%
Protection Reduction per Stack: 5 to 17
Debuff Duration: 2s
Ability 3
Leap forward dealing 80 to 240 [60%] Magical Damage to enemies and severing their souls when you land. Killing a soul Heals you and reduces Soul Explosion’s cooldown by 2s
Damage: 80 to 240
Damage Scaling: 60%
Soul Health: 50 to 150
Heal per Minion: 12 to 40
Heal per God: 20 to 100
Cooldown Reduction: -2
Ability 4
Summon the souls of the damned, raising all enemy Gods into the air and dealing 180 to 480 [55%] Magical Damage to them before pulling them in front of you. Using this ability alerts all of your heads
This ability can be cleansed
Damage: 180 to 480
Damage Scaling: 55%
Knockback Immunity Duration: 1.2s
Guan Yu
Basic Attack
4 Hits
Passive – Battle Fervor
Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
Attack Speed Per Stack: 1
Attack Speed At Max Stacks: 40%
Ability 1
Heals Nearby Allies
Healing allied gods reduces your and your allies cooldowns
Healing Base: 55 to 215
Heal Scaling: 20% INT
Self Cooldown Reduction: -2s
Ally Cooldown Reduction: -1s
Mana Cost: 45
Cooldown: 14s
Radius: 4.8m
Ability 2
Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
Base Damage: 80 to 300
Str Scaling: 60%
Slow: 30 to 40%
Slow Scaling: 2% INT
Slow Duration: 2s
Cooldown Reduction On Target Hit: 2s
Cost: 50
Cooldown: 13s
Radius: 5m
Ability 3
Swing your blade in a flurry, dealing 17 to 57 [20% STR + 12,5% INT] Physical Damage repeatedly and stealing their protections.
Damages 10 times in 3s.
Every 25% Attack Speed causes it to damage 1 additional time
Damage Per Hit: 17 to 57
Protections Stolen: 3 to 15
Prot Stolen Scaling: 0,17% INT
Protections Duration: 5s
Cost: 55 to 75
Cooldown: 13s
Range: 4,8m
Ability 4
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit.
Enemies hit by previous strikes take increased damage from the strike.
Swing faster as you gain Attack Speed
Base Damage: 85 to 185
STR Scaling: 30% STR + 20% INT
Damage Escalation Per Hit: 2%
Slow Duration: 2s
Stun Duration: 1.5s
Slow: 30 to 40%
Mana Cost: 80 to 120
Cooldown: 90s
Radius: 3,2m
Kali
Basic Attack
3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
Passive – Marked For Death
Ability 1
Base Damage: 35/70/105/140/175 [55% STR]
Ability 2
Ability 3
Ability 4
Immortal and immune to Knockups, Slows, and Roots
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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