New champion called Torvald is introduced in this datamining.
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New Cosmetics
- Mount
- Morph – Experimental morph mount
- Probably testing for individual mounts?
- Character Cosmetics
- Tinder
- Weapons
- Crossbow pink
- Sprays
New Champion – Torvald
- Description
- Protect your allies with arcane might.
- Glyph of the Fist I, II, III, IV
- [Weapon] Reduce reload speed by 5%.
- [Weapon] Reduce reload speed by 10%.
- [Weapon] Reduce reload speed by 15%.
- [Weapon] Reduce reload speed by 20%.
- Glyph of Freedom I, II, III, IV
- [Armor] Reduce the duration of Crowd Control by 6%.
- [Armor] Reduce the duration of Crowd Control by 12%.
- [Armor] Reduce the duration of Crowd Control by 18%.
- [Armor] Reduce the duration of Crowd Control by 24%.
- Glyph of Health I, II, III, IV
- [Armor] Increase your base maximum Health by 150.
- [Armor] Increase your base maximum Health by 300.
- [Armor] Increase your base maximum Health by 450.
- [Armor] Increase your base maximum Health by 600.
- Glyph of Siphoning I, II, III, IV
- [Armor] Eliminations grant you 100 Shield.
- [Armor] Eliminations grant you 200 Shield.
- [Armor] Eliminations grant you 300 Shield.
- [Armor] Eliminations grant you 400 Shield.
- Eldritch Speed I, II, III, IV
- [Recharge] Gain 8% Movement Speed during Recharge.
- [Recharge] Gain 16% Movement Speed during Recharge.
- [Recharge] Gain 24% Movement Speed during Recharge.
- [Recharge] Gain 32% Movement Speed during Recharge.
- Conduction I, II, III, IV
- [Recharge] Reduce the cooldown of Recharge by .5s.
- [Recharge] Reduce the cooldown of Recharge by 1s.
- [Recharge] Reduce the cooldown of Recharge by 1.5s.
- [Recharge] Reduce the cooldown of Recharge by 2s.
- Induction I, II, III, IV
- [Recharge] Recharge generates 2 ammo per second.
- [Recharge] Recharge generates 4 ammo per second.
- [Recharge] Recharge generates 6 ammo per second.
- [Recharge] Recharge generates 8 ammo per second.
- Vital Grasp I, II, III, IV
- [Recharge] Recharge generates 5% more shield.
- [Recharge] Recharge generates 10% more shield.
- [Recharge] Recharge generates 15% more shield.
- [Recharge] Recharge generates 20% more shield.
- Hearthwarder I, II, III, IV
- [Protection] Activating Protection grants you 100 Shield.
- [Protection] Activating Protection grants you 200 Shield.
- [Protection] Activating Protection grants you 300 Shield.
- [Protection] Activating Protection grants you 400 Shield.
- Lifegiver I, II, III, IV
- [Protection] Activating Protection heals you for 50.
- [Protection] Activating Protection heals you for 100.
- [Protection] Activating Protection heals you for 150.
- [Protection] Activating Protection heals you for 200.
- Timeshaper I, II, III, IV
- [Protection] Reduce the cooldown of Protection by .5s
- [Protection] Reduce the cooldown of Protection by 1s
- [Protection] Reduce the cooldown of Protection by 1.5s
- [Protection] Reduce the cooldown of Protection by 2s
- Winddancer I, II, III, IV
- [Protection] Protection grants 10% Movement Speed to its target for 2s.
- [Protection] Protection grants 20% Movement Speed to its target for 2s.
- [Protection] Protection grants 30% Movement Speed to its target for 2s.
- [Protection] Protection grants 40% Movement Speed to its target for 2s.
- Arcane Etching I, II, III, IV
- [Runic Blast] Activating Runic Blast grants you 100 Shield.
- [Runic Blast] Activating Runic Blast grants you 200 Shield.
- [Runic Blast] Activating Runic Blast grants you 300 Shield.
- [Runic Blast] Activating Runic Blast grants you 400 Shield.
- Scribe’s Wit I, II, III, IV
- [Runic Blast] Reduce the Cooldown of Runic Blast by 1s.
- [Runic Blast] Reduce the Cooldown of Runic Blast by 2s.
- [Runic Blast] Reduce the Cooldown of Runic Blast by 3s.
- [Runic Blast] Reduce the Cooldown of Runic Blast by 4s.
- Infusion I, II, III, IV
- [Runic Blast] Activating Runic Blast heals you for 50.
- [Runic Blast] Activating Runic Blast heals you for 100.
- [Runic Blast] Activating Runic Blast heals you for 250.
- [Runic Blast] Activating Runic Blast heals you for 300.
- Rune Torrent I, II, III, IV
- [Runic Blast] Activating Runic Blast generates 4 ammo.
- [Runic Blast] Activating Runic Blast generates 8 ammo.
- [Runic Blast] Activating Runic Blast generates 12 ammo.
- [Runic Blast] Activating Runic Blast generates 16 ammo.
Barik – Cards & Skill Changes
- Turret
- Build a turret that fires at enemies for 350 damage every second and lasts until destroyed. You may deploy up to 3 turrets. Turret shots mark enemy players for 3 seconds} and a player can be marked twice when hit by both turrets.
- Barik Weapon I, II, III, IV
- [TALENT CARD] Deal 7% bonus damage to targets hit by Turret.
- [TALENT CARD] Deal 14% bonus damage to targets hit by Turret.
- [TALENT CARD] Deal 21% bonus damage to targets hit by Turret.
- [TALENT CARD] Deal 28% bonus damage to targets hit by Turret.
- Barik Turret I, II, III, IV
- [TALENT CARD] You can now deploy 2 turrets and the cooldown of turret is reduced by 1s.
- [TALENT CARD] You can now deploy 2 turrets and the cooldown of turret is reduced by 2s.
- [TALENT CARD] You can now deploy 2 turrets and the cooldown of turret is reduced by 3s.
- [TALENT CARD] You can now deploy 2 turrets and the cooldown of turret is reduced by 4s.
- Barik Barricade I, II, III, IV
- [TALENT CARD] The cooldown of Barricade is reduced by 1.5s.
- [TALENT CARD] The cooldown of Barricade is reduced by 3s.
- [TALENT CARD] The cooldown of Barricade is reduced by 4.5s.
- [TALENT CARD] The cooldown of Barricade is reduced by 6s.
- Barik Rocket I, II, III, IV
- [TALENT CARD] Gain a 400 Shield during Rocket Boots and for 4s after.
- [TALENT CARD] Gain a 800 Shield during Rocket Boots and for 4s after.
- [TALENT CARD] Gain a 1200 Shield during Rocket Boots and for 4s after.
- [TALENT CARD] Gain a 1600 Shield during Rocket Boots and for 4s after.
Bomb King – Cards Changes
- Bomb KingWeapon I, II, III, IV
- [TALENT CARD] Increase the area of effect of Sticky bomb by 7%.
- [TALENT CARD] Increase the area of effect of Sticky bomb by 14%.
- [TALENT CARD] Increase the area of effect of Sticky bomb by 21%.
- [TALENT CARD] Increase the area of effect of Sticky bomb by 28%.
- Bomb King Detonate I, II, III, IV
- [TALENT CARD] When hitting an enemy with multiple bombs, each bomb after the first will deal 8% more damage.
- [TALENT CARD] When hitting an enemy with multiple bombs, each bomb after the first will deal 16% more damage.
- [TALENT CARD] When hitting an enemy with multiple bombs, each bomb after the first will deal 24% more damage.
- [TALENT CARD] When hitting an enemy with multiple bombs, each bomb after the first will deal 32% more damage.
- Bomb King Poppy I, II, III, IV
- [TALENT CARD] Increase the self Knockback of Poppy Bomb by 10%.
- [TALENT CARD] Increase the self Knockback of Poppy Bomb by 20%.
- [TALENT CARD] Increase the self Knockback of Poppy Bomb by 30%.
- [TALENT CARD] Increase the self Knockback of Poppy Bomb by 40%.
- Bomb King Grumpy I, II, III, IV
- [TALENT CARD] Reduce the cooldown of Grumpy Bomb by 1.5s.
- [TALENT CARD] Reduce the cooldown of Grumpy Bomb by 3s.
- [TALENT CARD] Reduce the cooldown of Grumpy Bomb by 4.5s.
- [TALENT CARD] Reduce the cooldown of Grumpy Bomb by 6s.
Cassie – Cards Changes
- Cassie Weapon I, II, III, IV
- [TALENT CARD] Gain +5% Attack Speed.
- [TALENT CARD] Gain +10% Attack Speed.
- [TALENT CARD] Gain +15% Attack Speed.
- [TALENT CARD] Gain +20% Attack Speed.
- Cassie Blast I, II, III, IV
- [TALENT CARD] Gain 75 Damage on Blast Shot.
- [TALENT CARD] Gain 150 Damage on Blast Shot.
- [TALENT CARD] Gain 225 Damage on Blast Shot.
- [TALENT CARD] Gain 300 Damage on Blast Shot.
- Cassie Dodge I, II, III, IV
- [TALENT CARD] Gain 8% bonus damage for 8s after using Dodge Roll.
- [TALENT CARD] Gain 16% bonus damage for 8s after using Dodge Roll.
- [TALENT CARD] Gain 24% bonus damage for 8s after using Dodge Roll.
- [TALENT CARD] Gain 32% bonus damage for 8s after using Dodge Roll.
- Cassie Disengage I, II, III, IV
- [TALENT CARD] Gain 15% bonus damage after hitting a target with Disengage.
- [TALENT CARD] Gain 30% bonus damage after hitting a target with Disengage.
- [TALENT CARD] Gain 45% bonus damage after hitting a target with Disengage.
- [TALENT CARD] Gain 60% bonus damage after hitting a target with Disengage.
Evie – Cards Changes
- Evie Weapon I, II, III, IV
- [TALENT CARD] Gain 4% Weapon Damage.
- [TALENT CARD] Gain 8% Weapon Damage.
- [TALENT CARD] Gain 12% Weapon Damage.
- [TALENT CARD] Gain 16% Weapon Damage.
- Evie Blink I, II, III, IV
- [TALENT CARD] Blink may be used a second time within 1s to return to the initial casting location.
- [TALENT CARD] Blink may be used a second time within 2s to return to the initial casting location.
- [TALENT CARD] Blink may be used a second time within 3s to return to the initial casting location.
- [TALENT CARD] Blink may be used a second time within 4s to return to the initial casting location.
- Evie Block I, II, III, IV
- [TALENT CARD] Ice Block heals you for 150 Health every second.
- [TALENT CARD] Ice Block heals you for 300 Health every second.
- [TALENT CARD] Ice Block heals you for 450 Health every second.
- [TALENT CARD] Ice Block heals you for 600 Health every second.
- Evie Soar I, II, III, IV
- [TALENT CARD] Reduce the cooldown of Soar by 1.5s.
- [TALENT CARD] Reduce the cooldown of Soar by 3s.
- [TALENT CARD] Reduce the cooldown of Soar by 4.5s.
- [TALENT CARD] Reduce the cooldown of Soar by 6s.
Fernando – Cards Changes
- Fernando Armor I, II, III, IV
- [TALENT CARD] Gain 300 Health.
- [TALENT CARD] Gain 600 Health.
- [TALENT CARD] Gain 900 Health.
- [TALENT CARD] Gain 1200 Health.
- [TALENT CARD] Gain 1500 Health.
- Fernando Charge I, II, III, IV
- [TALENT CARD] Reduce the Cooldown of Charge by 1.
- [TALENT CARD] Reduce the Cooldown of Charge by 2.
- [TALENT CARD] Reduce the Cooldown of Charge by 3.
- [TALENT CARD] Reduce the Cooldown of Charge by 4.
- Fernando Fireball I, II, III, IV
- [TALENT CARD] Deal 15% more damage to successive targets with Fireball.
- [TALENT CARD] Deal 30% more damage to successive targets with Fireball.
- [TALENT CARD] Deal 45% more damage to successive targets with Fireball.
- [TALENT CARD] Deal 60% more damage to successive targets with Fireball.
- Fernando Shield I, II, III, IV
- [TALENT CARD] Gain 600 Shield Health
- [TALENT CARD] Gain 1200 Shield Health
- [TALENT CARD] Gain 1800 Shield Health
- [TALENT CARD] Gain 2400 Shield Health
Grover – Skill Changes
- Blossom – HighHeal
- Passively Heal nearby allies for 400 health a second. Activate this ability to heal nearby allies instantly for 3000.
Makoa – Cards & Skill Changes
- Shell Shield
- Project a 12000 health shield that blocks enemy fire for 4 seconds.
- Makoa Shield I, II, III, IV
- [Talent Card] Increase the Health of Shell Shield by 500.
- [Talent Card] Increase the Health of Shell Shield by 1000.
- [Talent Card] Increase the Health of Shell Shield by 1500.
- [Talent Card] Increase the Health of Shell Shield by 2000.
- Makoa Armor I, II, III, IV
- [Talent Card] Increase your Max Health by 250.
- [Talent Card] Increase your Max Health by 500.
- [Talent Card] Increase your Max Health by 750.
- [Talent Card] Increase your Max Health by 1000.
- Makoa Anchor I, II, III, IV
- [Talent Card] Gain 20% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
- [Talent Card] Gain 40% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
- [Talent Card] Gain 60% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
- [Talent Card] Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
- Makoa Spin I, II, III, IV
- [Talent Card] Shell Spin heals you for 400 if it hits an enemy.
- [Talent Card] Shell Spin heals you for 800 if it hits an enemy.
- [Talent Card] Shell Spin heals you for 1200 if it hits an enemy.
- [Talent Card] Shell Spin heals you for 1600 if it hits an enemy.
Ying – Cards Changes
- Ying Weapon I, II, III, IV
- [Talent Card] Deal 30 bonus damage when hitting all 5 shots on the same target.
- Ying Link I, II, III, IV
- [Talent Card] Swapping to the spot of a dead Illusion spawns an illusion with 25% Health.
- [Talent Card] Swapping to the spot of a dead Illusion spawns an illusion with 50% Health.
- [Talent Card] Swapping to the spot of a dead Illusion spawns an illusion with 75% Health.
- [Talent Card] Swapping to the spot of a dead Illusion spawns an illusion with 100% Health.
- Ying Dodge I, II, III, IV
- Ying Disengage I, II, III, IV
Maps
- NEW! Grotto
- Desert themed
- Flag Ball
- Garden
- Instrinsic
- UnderCity