Smite 2 – Alpha datamining
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Datamining
- What’s New:
- Added Mordred Stats and abilities
- Don’t miss the previous post, we talked about the aladdin and hecate abilities
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining. Since there is nos previous datamining in smite, there’s no need for pink right now. If the post is edited in the future, it will use the pink color.
Stats Table
Before going into mordred details, let’s talk about stats and what can be done.
Remains unknown if it worked the same in smite 1, since I wasn’t able to view these tablets, but now in Smite 2 they have customizable a lot of stats for every character, so I list them here:
Deity 132 – Mordred
For some of you, Mordred is a new reveal, but it was revealed as a “leak” from a Hi-Rez Video weeks ago. Mordred will join smite 2 after Hecate (we ignore the smite 1 gods that come before).
In the next days I’ll go deeper with each god as there’s many info to process, but let’s get some hints:
- He’s Physical God
- Uses Some gemstones
- Can’t confirm if warrior or assassin, but looking at his stats, my guess is Assassin
- General Info
- Implements a new attribute called Wrath, with a value of 100
- Has some FX related to the veins shown in the model below
- Basic Attack
- The basic attack has a chain of 4 attacks
- One of the attacks has a big angle but small radius attack
- Basic Attack is related to Passive and Ultimate, probably stacks?
- Passive
- Passive implements a new Attribute called Wrath, works as an Energy meter
- The passive is related to ultimate, It allows you to trigger a second phase or effect in the ultimate
- The Wrath can be filled somehow, i think with abilities or hitting
- Has a Charge hit
- Damage: 30
- Damage Scaling: 5 per level
- Ability 1
- Attack ability
- The ability has a reticle and line reticle, probably chained one after another
- Has a Cone attack
- Has a Line attack that (Scales higher than the cone)
- The ability has a bonus damage (unclear on how it applies)
- This ability heals himself
- Cone Attack: 55 -> 155 damage
- Line Attack: 55 -> 155 damage
- Bonus Damage: 10 -> 30.
- Heal: 5/10/15/20/25
- Cooldown: 10s
- Cost: 45/55/65/75/85 Mana
- Range: 4m
- Scales with Strenght
- Ability 2
- Has a buff
- Applies debuff on hit
- There’s some Embers FX with smoke
- Has an Aura FX, probably for the buff or debuff
- Attacks can be stacked up to 4
- Damage: 50 -> 210 Physical Damage
- Buff: 5o of unknown attribute
- Buff duration: 4s
- Debuff: -4 -> -8 Protection Reduction
- Debuff duration: 4s
- Mana Cost: 50->70
- Buff: 12 -> 20 of unknown attribute
- Strenght Scaling: 0.5
- Intelligence Scaling: 0.7
- Ability 3
- Projectile Attack
- Slows enemy
- Applies Bleed to enemy
- Has damage over time (probably attached to bleed)
- Damage: 45 -> 145
- Bleed Damage: 20 -> 40
- Strenght Scaling: 0.6
- Damage over Time: 10 -> 30
- Damage over Time duration: 3s
- Damage over Time attack rate: hit each 0.5s
- Damage over Time Intelligence Scaling: 0.15
- Slow: 30%
- Slow Duration: 3s
- Mana Cost: 40 -> 80
- Cooldown: 12s
- Range: 9.6m
- Abilty 4
- The ability seems to be divided into 2 types: One roots and the other stuns, being the second one more powerful and requiring wrath cost or more time to be charged.
- It has a Rectangle reticle, seems pretty big in width
- Once triggered, Mordred makes a dash forward
- He’s inmune while it’s being executed
- Has a Shield
- Applies Stun
- Applies Root
- The ultimate leaves a Trail of smoke FX
- The Attack seems to be in 2 phases, one up and another down
- Base Damage Up: 100 -> 260
- Base Damage down: 85 -> 225
- Strenght Scaling: 0.8
- Strenght Scaling Down: 0.5
- Intelligence Scaling Down: 0.5
- Wrath Cost: 80
- Stun: 1s
- Charge Timer: 5s
- Cooldown: 20s
- Mana Cost: 40
- Range: 5m
Deity 133 – Aladdin
Aladdin has been revealed as the 3rd Smite 2 god to join the roster, being the deity 133 in all smite history.
Same as mordred, we’ll go deeper with him in the next days, but all we can hint right now is:
- There’s a Genie model, so I guess it spawns the genie somehow!
- There’s no info on Physical, Magical but I guess he will be Magical.
Deity 131 – Hecate
- Passive – Mythic Ritual
- Interact with allied Structures to channel and create a buff area that provides Health and Mana regeneration to gods in the area.
- Interact with allied gods only if they have recently earned a kill to channel and increase their Strength and Intelligence.
- Channel time is 2 seconds. Must complete the ritual on a player within {PlayerWindow} seconds of that player getting a kill.
- Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.
- Structure buff area has infinite duration. Only 1 Structure can be buffed at a time. If a new one is buffed the previous one will lose the effect.
- Must complete the ritual on a player within 30 seconds of that player getting a kill.
- Buff Duration: 300s
- Intelligente: 8 + 3.2 per level
- Strenght: 5 + 2 per level
- Mana Regen: 2 + 0.25 per level
- Health Regen: 2 + 0.25 per level
- Ability 1 – Tartarus Cell
- Fire a projectile that deals Magical Damage to enemies. At its destination, a portal opens that deals Magical Damage and Stuns enemies in the area.
- Projectile passes through and damages all enemies, and passes through walls.
- Portal takes 1 second to open.
- Projectile Damage: 60/110/160/210/260
- Projectile Damage Scaling: 75% Intelligence
- Portal Damage: 30/60/90/120/150
- Portal Damage Scaling: 40% Intelligence
- Stun Duration: 1.5s
- Cooldown: 12s
- Cost: 60
- Ability 2 – Spell Eater
- Create a Sigil that charges up when gods activate abilities in a large area. Reactivate to deal Magical Damage to enemies in the targeted area. Damage can increase by up to 120% at full Charges.
- Damage is increased by 10 % per Charge.
- Max Charge of 12.
- Max Damage is 220% base damage and scaling.
- Damage: 70/120/170/220/270
- Damage Scaling: 80% Intelligence
- Cooldown: 8s
- Cost: 50
- Ability 3 – Traverse Worlds
- Deal Magical Damage and reduce the Strength and Intelligence of enemies around you, then gain increased Movement Speed, Physical Protection, and Magical Protection.
- Hecate and enemy gods hit by this effect will see distorted visuals of the world while the effect is active.
- Damage: 75/115/155/195/235
- Damage Scaling: 80% Intelligence
- Strenght: -20%
- Intelligence: -20%
- Debuff Duration: 6s
- Movement Speed: 10%
- Physical Portection: 10/13/16/19/22
- Magical Portection: 10/13/16/19/22
- Buff Duration: 6s
- Cooldown: 12s
- Cost: 60
- Ability 4 – Open The Gates
- Channel to fire a series of 3 beams each that deal Magical Damage to enemies in the area. Gain Intelligence for each god hit by each beam.
- You are CC Immune while Channeling.
- Gain 1.5x Movement Speed between each fire, then Slow to Root at the moment of firing.
- This ability hits 3 times over 3.9 seconds.
- Damage: 180/220/260/300/340
- Damage Scaling: 75% Intelligence
- Intelligence: 5% per stack
- Buff Duration: 6s
- Max Buff Stacks: 5
- Cooldown: 90s
- Cost: 60/65/70/75/80