Friday , 5 December 2025

Smite 2 OB18 Datamining – Eset & Artio Models

Smite 2 Open Beta 18 Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Changelog

  • Added previous OB17 datamining
  • Updated gods list
  • Added model preview for Isis, Sylvanus and Artio

Smite2Live

Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

Events & Cosmetics

  • New Saga!
    • New Saga with Artemis skin, up to 6 tabs. The skin evolves a bit
    • Page 1 – Artemis Whitefrost Sentry + Boar Ward
    • Page 2 – Artemis Whitefrost Sentry Recolors
    • Page 3 – Artemis Winter’s Champion
    • Page 4 – Artemis Winter’s Champion Recolors
    • Page 5 – Artemis Frostwarden Arctic Monarch
    • Page 6 – Artemis Frostwarden Recolors
    • Images of the model below
  • Travelers
    • Smite Kart
      • Note: Smite Kart seems to be back only as cosmetics, no hints for the game mode.
      • Ward – SmiteKart Apollo
      • Ward – SmiteKart Aphrodite
      • Ward – SmiteKart Sun Wukong
      • Ward – SmiteKart Zeus
      • More!
  • Wards
    • 4 New wards (Model Below)
  • Unknown Patch Skins
    • Aladdin – Winter Santa (Skin 2)
    • Achilles  – Soul Piercer (Skin 1)
      • Has Prism Recolors
    • Anhur – Duke Dan de Lyons
      • Possible future prisms
    • Anubis – Zoo (Model Below)
    • Anubis – Heavy Hitter (Skin 3)
    • Anubis – Void Apex (Skin 4)
      • Has Prisms
      • Christmas
    • Aphrodite – Yule Cheer (Skin 4)
      • Has prisms
    • Ares – Corebreaker (Skin 3)
      • Has Prism Recolor
    • Artio – Arctic Seer (Skin 1)
      • Has prisms
    • Athena –  Queen of Pain (Skin 3)
    • Awilix – Feline Fashion (Skin 2)
      • Has prisms
    • Bacchus – Brewserker (Skin 4)
      • Has prisms
    • Baron Samedi – Half Life (Skin 3)
    • Bellona – Space Fantasy (Skin 4)
    • Cabrakan – Fat Loki (Skin 2)
      • Has prisms
    • Camazotz – Batty
    • Chaac – Einherjar (Skin 4)
      • Has Prism Recolor
    • Chaac – Storm Jarl (Skin 5)
      • Has Prism Recolor
    • Cupid – Cosplay (Skin 2) (Model Below)
      • Has prisms
      • Thanatos cosplay
    • Cupid – Big Head (Skin 3) (Model Below)
    • Da Ji – Devil Punk (Skin 1)
      • Has prisms
    • Danzaburou (Skin 4)
    • Danzaburou – Polar Bear (Skin 5)
      • Has prisms
    • Fenrir – Wolf Man (Skin 4)
    • Hastur – Cosmic Herald (Skin 1)
    • Hercules – Runewolf (Skin 4)
    • Hou Yi – Gleaming Archer
    • Hua Mulan (3) – Wildstyle
    • Izanami – Pool Party
    • Jing Wei – Dragonheart Rebel (Skin 3)
      • New Prism
    • Jing Wei (Skin 5)
    • Jorm – World Kitty
      • Has prisms
    • Kali – Valkalli (Skin 3)
      • Has Prism Recolor
    • Kali – Blood Jarl (Skin 4)
      • Has Prism Recolor
    • Khepri – KEP – 9000 (Skin 3)
    • King Arthur – Twisted Nightmare
    • King Arthur – Ronin (Skin 2)
    • Mercury – Hell’s Fury (Skin 1)
    • Mordred – Hot Killer (Skin 3)
    • Mulan – Wildstyle (Skin 3)
    • Mulan – Sentai (Skin 4)
      • Has prisms
      • Sentai – Neon Lotus
    • Neith – Ms. Diagnosis (Skin 5)
      • Has prisms
    • Nemesis – Blind Vengeance (Skin 2)
      • Has prisms
    • Nu Wa – Bunny Bliss (Skin 4)
    • Nu Wa – Ravenstrike (Skin 5)
      • Has prisms
    • Odin – Bratwurst (Skin 4)
    • Osiris – Noble Knight (Skin 1)
      • Has prisms
    • Osiris – Black Knight (Skin 2)
      • Has prisms
    • Pele – Dark Overlord (Skin 3)
    • Pele – Supernova
    • Poseidon – Crimson Kraken (Skin 3)
    • Rama – Sacred Arrow (Skin 1)
      • Has prisms
    • Scylla – Snow Day (Skin 2)
      • Has prisms
    • Sobek – Sickening Strike (Skin 3)
    • Sol – Darklight Soverign (Skin 4)
    • Sun Wukong – Street King (Skin 1)
    • Sun Wukong – Dark Lord (Skin 2)
      • Has prisms
    • Yemoja – Mastermind (Skin 3)
    • Wards
      • Fat Loki
      • Frost Boar Tusky
      • Chonky Floof Bat
    • Xbalanque – Darkest Knight (Skin 1)
      • Has prisms

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

 

Balance, Items and Talents

General

  • Game Modes
    • Arena Competitive: Make a name for yourself in the Arena, where the best of the best gather to show their combat prowess. Dominate teamfights, control momentum, and outplay your opponents in this high-stakes, competitive battleground.
    • There is a new Queue menu in the works, seems to be more similar to Rocket League. I think smite 1 had something like this in the past but can’t remember. You have main options for Casual, Ranked.. then it goes into a sub-menu with the modes.
    • In this case, there will be Conquest & Duel for Ranked.
    • While Arena Ranked was indeed coming, seems like Duel will be first.
  • Leaderboard
    • We’re going soon to Season 1, as they are adding Season 0 filters
    • Weekly Solo Queue Cup
  • New Jungle Mechanic – Gold Fury Variants
    • At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
    • New Elder Gold Fury
      • Note: This might just be the old gold fury remnants
      • Has different Stats
      • Debuffs Tower on Kill
    • New gold fury elemmental variants are introduced
      • Default
      • Cosmic
      • Earth
      • Fire
      • Lightning
        • Should do more damage than basic gold fury
        • Has a strong Knockback
        • She’s Faster
        • Has less cooldown for attacks
      • Nature
        • This one is hard to read, so we are unsure about what it does.
        • It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
        • Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
        • Nature Grass Regen: Heals 0.5% of max health every 1 second
    • Killing Gold Fury Buff
      • Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
      • Gold Fury Key: All doors are open to you
      • Gilded Armor: Gain +50 protections when near an enemy structure
      • Gilded Strength: Deal +25% bonus true damage against structures
      • Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
      • Leadership Buff: Aura Buff that increases STR and INT

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Open Beta 18-22
    • 2. Xbalanque (100% chance) [Hunter]
    • 3. Osiris (100% chance) [Warrior] -> Abilities data below
    • 4. Eset (60% -> 90% chance) [Mage] -> Partial Abilities data below
    • 5. Sylvanus (50% -> 90% chance) [Guardian] -> Partial Abilities data below
  • Open Beta 23-27
    • 1. Da Ji (10% chance)  [Assassin]
    • 2. Horus (50% chance) vs Shiva (50% chance) [Warrior]
    • 3. Ishtar (5% chance, very low as this is a way way long guess) [Hunter]
    • 4. Baldr (40% chance) [Mage]
    • 5. Artio (25% -> 65%) [Guardian]
  • Delayed Gods
    • This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
    • Hastur -> Last post with his info
    • King Arthur -> Arthur will be here until we have more proofs he’s coming.
    • Ratatoskr -> He’s been long without notices and other junglers are being worked on.
  • Pending gods
    • All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Atlas
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang’e
    • Charon
    • Charybdis
    • Chernobog
    • Chiron
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Discordia
    • Erlang Shen
    • Fafnir
    • Freya
    • Gilgamesh
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Ishtar
    • Ix Chel
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Morgan Le Fay
    • Ne Zha
    • Nike
    • Nox
    • Nut
    • Olorun
    • Persephone
    • Raijin
    • Ravana
    • Serqet
    • Set
    • Skadi
    • Surtr
    • Thoth
    • Tiamat
    • Terra
    • Tyr
    • Vamana
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Deity 135 – Baldr

Baldr is the new Smite 2 Deity, taking Hastur’s spot.

There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:

  • General
    • He’s being designed with some Chaac elements as template
    • Hybrid Carry
    • Jungle, Mid, Solo INT
    • Magical
  • Stats
    • Max Health: 668.4 -> 2595
    • Max Mana: 310 -> 1147
    • Health Regen: 1.83 -> 5.78
    • Mana Regen: 2.33 -> 7.26
    • Physical Protection: 20.4 -> 79.7
    • Magical Protection: 29.6 -> 59.3
    • Basic Attack Power: 45 -> 91
    • Attack Speed %: 1.42% -> 28.39%
    • Base Attack Speed: 1.02
    • Movement Speed: 375
  • Basic Attack
    • 3 Basic Attack Combo
    • Magical Basic Attack
    • 2nd and 3rd hit can hit multiple enemies
  • Ability 1
    • Deployable attack
    • 60º angle and 9.5m radius
    • Push enemies
    • Using Baron’s Samedi Ultimate Vortex as template FX
  • Ability 2
    • Inner & Outer Damage area
    • Cleanses Target
  • Ability 3
    • Attacks on multiple directions (Center, Left & Right)
    • Probably a cross without backward line
  • Ability 4
    • Leap

Osiris

  • Talent
  • Basic Attack
    • 4 Hit Chain. Attacks in order of 1, 0.5, 1, 0.5x damage swing time. Attacks 3 & 4 hit all enemies in range.
  • Passive
    • Lose a fragment of your body each time you use an ability, gaining Damage Mitigation for each missing fragment.
    • After losing 8 fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and enemy blockers, gain Attack Speed, and your Basic Attacks ignore movement penalty
  • Ability 1
    • Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
    • If a god is hit, the Sickle persists for the Slow’s duration. Deals 75% Physical Damage to minions
    • Damage: 80 to 280 +45% Scaling
    • Slow: 20%
    • Slow Duration: 3s
    • Cost: 30
  • Ability 2
    • Strike the target area with your flail, dealing Physical Damage and granting Movement Speed.
    • Enemies affected by Sickle Strike have their Slow increased in power and duration. Sickle Strike Synergy
    • Damage: 90 to 310 +75% Scaling
    • Sickle Bonus Slow: 40%
    • Sickle Bonus Slow Duration: 3s
    • Speed Buff: 20%
    • Speed Buff Duration: 3s
    • Cost: 50 to 70
  • Ability 3
    • Tether yourself to nearby enemy gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4s.
    • The tether breaks if targets move far enough away. Targets still in range when the duration expires are Stunned
    • Attack Speed Reduction: 20 to 30%
    • Damage Reduction: 10 to 20%
    • Stun: 1.4s
    • Cost: 60 to 80
  • Ability 4
    • Leap to a target location, dealing Physical Damage and Rooting enemies. Apply negative Cooldown Reduction and Healing Prevention to enemy gods hit.
    • Immediately lose all Fragments
    • Damage: 200 to 620 +80% Scaling
    • Negative CDR: 40
    • Debuff Duration: 6s
    • Root Duration: 0.8s

 

Eset

  • Passive
  • Ability 1
    • Damage: 45 to 125 +45% Scaling
    • Movement Speed: 25%
  • Ability 2
  • Ability 3
    • Slow: 20 to 30%
    • Shield: 50 to 250 hp
    • Shield Duration: 4s
    • Magic Prot Debuff: 10%
    • Debuff Duration: 1.5 to 2.5s
    • Cost: 60 to 80
  • Ability 4
    • Damage: 180 to 320 +50% Scaling
    • Max Damage Multiplier: 2 to 3
    • Max Stored Damage: 700 to 3500
    • Healing: 75 to 215

 

Sylvanus

  • Passive
    • When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Restores 2.5% Mana and reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s
  • Ability 1
    • Throw a seed to a location that deals Magical Damage, applies Protection Reduction, and Roots enemy gods on hit
    • If the seed lands on the ground, it grows into a flower after a delay that grants nearby allies Mana Regeneration. The pod can be destroyed by Basic Attacks, exploding to apply Protection Reduction to nearby enemies
    • Maximum pods active: 3
  • Ability 2
    • Release wisps that Heal allies and deal Magical Damage over time to enemies. The first wisp heals allied gods and damages enemies for twice the normal amount.
    • Damage and Healing are reduced by 65% when affecting Minions. Seed Pods are not spawned when hitting Minions.
  • Ability 3
    • Extend a vine that Stuns the first enemy god hit and Pulls them toward you
  • Ability 4
    • Command Grover to slam the ground, Knocking Up enemies in an area and applying Poison. Poison deals Magical Damage over time

 

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

Check Also

Smite 2 OB20 Datamining – Night Cycle, Nut & Many Travelers

Smite 2 Open Beta 20 Patch Datamining

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